Having been shrouded in mystery for nearly three years, “Titanfall” is among the most highly anticipated games of 2014. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with “Titanfall”.
Titanfall has a lot riding on it. Not only is this one of the Xbox One‘s most highly-profiled third-party exclusives, it’s the first game released by Respawn, the studio founded by Vincent Zampella and Jason West, the blokes who turned Call Of Duty into a world-dominating franchise.
“Titanfall” has to sell Xbox One to skeptical core gamers. It also has to live up to the track record of the COD franchise and show that Zampella and West can make lightning strike twice.
“It’s an exciting time in the industry and it feels like the perfect time to be unveiling Titanfall. Our passion at Respawn is games and we are focused on bringing something exciting to kick off the next generation of software.” – Vince Zampella, a Co-Creator of Call of Duty and Co-Founder of Respawn Entertainment
The game is entirely multiplayer, a new experience that combines fast-paced multiplayer action with the heroic set piece moments traditionally found in campaign mode. Set in a distant frontier torn apart by war, players will have the freedom to switch between fighting as elite assault Pilots or agile, heavily armored, 24-foot tall Titans.
The universe of “Titanfall” juxtaposes small vs. giant, natural vs. industrial, and man vs. machine. The game drops players into a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia as elite Pilots. With the ability to shift back and forth between pilot and Titan, players will have the freedom to change tactics on the fly, attacking or escaping depending on the situation. “Titanfall” Game Director Steve Fukuda added:
“In addition to infusing the multiplayer experience with cinematic flavor, we’ve been rethinking fundamental combat and movement in the genre. Titanfall is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter. The intersection of the two is a big part of what give Titanfall its iconic identity.”
“Titanfall” is set for launch on March 11, 2014 for only Xbox One, Xbox 360, and (as Respawn has recently confirmed that it will also be available for) PC. For more information on the game, please visit www.titanfall.com. Follow the game on Twitter at www.twitter.com/titanfallgame or Facebook at www.facebook.com/titanfallgame.