Star Wars

Game Review: Space Engineers


SE_BoxArt_3DSpace Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, and planetary outposts of various sizes. Players use (civil and military) pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored. The game features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

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Space Engineers comes with 2 different game types: creative and survival. With the ability to build atmospheric ships, space ships, wheeled vehicles and even remote-controlled or any combination of them.

Creative mode is just as it sounds- the sky is the limit.  You don’t have to worry yourself about pesky things like making sure your character has enough oxygen so you don’t suffocate. This frees you up to dedicate your time and thoughts toward building your planet destroying super ship or fast agile blockade runner. The game utilizes some amazing physics engines to allows you to create unique and amazing things, from gravity guns to drones.

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Survival, now this is the mode I’ve spent a lot of time in. This starts you off with only the basics you need to get started depending what map you’re on. I started out with the solar system map and had a blast. Starting off with a planetary lander, with barely enough fuel to make it to the ground and get yourself a base going to start building, it’s all you need to explore and make it back in to space.  You’re constantly having to worry about the environment itself killing you. Players could encounter cyber hounds (wild dogs that try to kill you) or meteor storms that will destroy your creations in the blink of an eye. You have to hunt down the minerals you will need to build your base / city / ship, whatever you are building at the time, to make the proper components and weld it all together piece by piece while worrying about the environment trying to kill you. Personally, I loved the aspect that it is actually survival and the possibilities are endless.

The Community:


The space engineers community is truly amazing, from YouTubers to player hosted building contests on the Steam forms. The community seems to be ever growing with creations, mods and scripts. Some of the greatest user-made content for a game I have ever seen. If you have Steam, just go check out some of the user-created mods for this game. You will find things like Star-Wars designed weapons, ship blue prints, like the amazing Battlestar feature above coming in at just over 950m in length (created by: MAIK.BISCHOFF) and even mods for ship repairing nano-bots!

I was never one to really subscribe on to any channel on YouTube before, but I have became addicted to a new YouTube based series called, “Space Engineers ‘Terra Incognita’ Group Survival Roleplay.” The series is put out by TheXPGamers (Cpt. Shack), w4stedspace  & Morphologis.

The Info:

Developer: Keen Software House
Product Website:
Steam Store:
Genre: Action, Strategy, Shooter, Simulation, Early Access
SRP: $24.99, €22.99, £18.99, 449p.

Played On:

Processor AMD FX(tm)-8350 Eight-Core Processor (4.0mhz)
Video Card AMD Radeon HD 7800 Series(2gb)
Memory 8.0 GB

Space Engineers

Gameplay - 8.5
Graphics - 8
Creativity - 10
Replay - 10



This game is diverse, creative and will give you your money's worth and then some. Keen Software House is constantly adding new features and fixes. The scale of the game is astonishing and has endless possibilities. I recommend you buy the game now while it's still in early access because it is worth it you will definitely get hours and hours of game play out of this one! Some bugs to deal with but they are actively being addressed.

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About Ryan Griffeth

Born & raised in California, lived all over the U.S. G33k since i can remember, brought on board by Jeremiah as the lead designer for G33K-HQ and took off running now Writer / Photographer / Webmaster for G33K-HQ.

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